Glaswegian freeze tag

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Who's winning here? Anyone?

Glaswegian freeze tag is arguably the most manly and thus the most popular event in the Scottish Highland Games.

Its origins have been lost in the mists of time but may date to the period when the Loch Ness Monster roamed the streets of Glasgow looking for a good herring supplier and artist drawing supplies. Human residents would freeze in place hoping not to be noticed and have their #2 pencils stolen. In the 1930s, Glaswegian freeze tag was almost forgotten when the American Twister game reached Scotland. However, it was found kilts did not go with that particular game for obvious reasons and freeze tag enjoyed a revival.

Like the familiar kids' game, one player is initially designated as being "it" and whenever another player is tagged he or she must freeze in place. In the Glaswegian version, tagging is done with a crowbar, a length of pipe or the traditional caber. So not only must the player stay motionless, he or she must stay conscious. Players can only be unfrozen by a piper dressed in a Star Trek uniform playing Scotland the Brave while circling the player three times and then chanting "I don't know if the engines can take much more, Cap'n!" This must be done before any Klingons arrive, which almost always happens, at least in Scotland. Thus, players can be frozen in place for hours and even weeks, demonstrating their native toughness.

The musical Brigadoon, where an entire town is frozen in time, is based on one of the longest Glaswegian freeze tag games in history. This happened when whoever was "it" went home for lunch and never returned.